Showing 261 - 277 results of 277 for search '"Warcraft"', query time: 0.13s Refine Results
  1. 261

    Game on! : video game history from Pong and Pac-man to Mario, Minecraft, and more by Hansen, Dustin

    New York : Feiwel & Friends, 2016
    First edition.
    Table of Contents: “…: violence and the ESRB -- Super Mario Kart 1992: an all-star cast -- Myst 1993: a planet full of guns -- Tomb Raider 1996: a new face, a new system, a new era -- Gran Turismo 1997: gentlemen, start your engines -- Final Fantasy IV 1997: not as final as you thought -- Half-Life 1998: welcome to Black Mesa -- Dance Dance Revolution 1999: step in a new direction -- Pokémon Yellow 1999: gotta catch 'em all -- The Sims 2000: plenty of room to expand -- Grand Theft Auto III 2001: hijacked! -- World of Warcraft 2004: wowzers! -- Halo 2 2004: one down, fifty billion to go -- Guitar Hero 2005: bring on the plastic! …”
    Format: Book


  2. 262

    Likewar : the weaponization of social media by Singer, P. W. (Peter Warren), Brooking, Emerson T.

    Boston : Eamon Dolan/Houghton Mifflin Harcourt, 2018
    Format: Book


  3. 263

    Game on! : video game history from Pong and Pac-man to Mario, Minecraft, and more by Hansen, Dustin

    New York : Feiwel & Friends, 2016
    Table of Contents: “…: violence and the ESRB -- Super Mario Kart 1992: an all-star cast -- Myst 1993: a planet full of guns -- Tomb Raider 1996: a new face, a new system, a new era -- Gran Turismo 1997: gentlemen, start your engines -- Final Fantasy IV 1997: not as final as you thought -- Half-Life 1998: welcome to Black Mesa -- Dance Dance Revolution 1999: step in a new direction -- Pokémon Yellow 1999: gotta catch 'em all -- The Sims 2000: plenty of room to expand -- Grand Theft Auto III 2001: hijacked! -- World of Warcraft 2004: wowzers! -- Halo 2 2004: one down, fifty billion to go -- Guitar Hero 2005: bring on the plastic! …”
    Format: Book


  4. 264

    Virtual cities : an atlas & exploration of video game cities by Dimopoulos, K. (Konstantinos)

    New York, NY : The Countryman Press, 2020
    Table of Contents: “…Antescher (Ant Attack) -- Dun Darach (Dun Darach) -- Woodtick (Monkey Island 2: LeChuck's Revenge) -- Rubacava (Grim Fandango) -- The City (Thief: The Dark Project) -- Sigil (Planescape: Torment) -- Clock Town (The Legend of Zelda: Majora's Mask) -- Orgrimmar (World of Warcraft) -- London (Fallen London) -- Anor Londo (Dark Souls) -- Whiterun (The Elder Scrolls V: Skyrim) -- Dunwall (Dishonored) -- Yharnam (Bloodborne) -- Novigrad (The Witcher 3: Wild Hunt) -- Neketaka (Pillars of Eternity II: Deadfire) -- Metro City (Final Fight) -- Lizard Breath (It Came from the Desert) -- New Orleans (Gabriel Knight: Sins of the Fathers) -- Fourside (EarthBound [a.k.a. …”
    Format: Book


  5. 265

    Social networking communities and e-dating services : concepts and implications

    Hershey : Information Science Reference, 2009
    Table of Contents: “…Collective solitude and social networks in World of Warcraft / Nicolas Ducheneaut, Nicholas Yee -- 6. Collaboration challenges in community telecommunications networks / Sylvie Albert, Rolland LeBrasseur -- 7. …”
    Format: Book


  6. 266

    1000 game heroes

    Köln ; London : Taschen, 2002
    Table of Contents: “…Introduction / Bill Roper ; Warcraft ; Age of Mythology ; Asheron's Call ; Azurik ; Battle Realms ; Dark Cloud ; DuelField ; Dungeon Siege ; Etherlords ; Grandia ; Neverwinter Nights ; Project Ego ; Skies of Arcadia ; Throne of Darkness ; Warrior KIngs ; Zelda -- Sexy heroes. …”
    Format: Book


  7. 267

    Virtual cities : an atlas & exploration of video game cities by Dimopoulos, K. (Konstantinos)

    New York : The Countryman Press, a division of W.W. Norton & Company, 2020
    First edition.
    Table of Contents: “…Antescher (Ant Attack) -- Dun Darach (Dun Darach) -- Woodtick (Monkey Island 2: LeChuck's Revenge) -- Rubacava (Grim Fandango) -- The City (Thief: The Dark Project) -- Sigil (Planescape: Torment) -- Clock Town (The Legend of Zelda: Majora's Mask) -- Orgrimmar (World of Warcraft) -- London (Fallen London) -- Anor Londo (Dark Souls) -- Whiterun (The Elder Scrolls V: Skyrim) -- Dunwall (Dishonored) -- Yharnam (Bloodborne) -- Novigrad (The Witcher 3: Wild Hunt) -- Neketaka (Pillars of Eternity II: Deadfire) -- Metro City (Final Fight) -- Lizard Breath (It Came from the Desert) -- New Orleans (Gabriel Knight: Sins of the Fathers) -- Fourside (EarthBound [a.k.a. …”
    Format: Book


  8. 268

    Digital discourse : language in the new media

    Oxford ; New York : Oxford University Press, 2011
    Table of Contents: “…Style and stylization: identity play and semiotic invention : Multimodal creativity and identities of expertise in the digital ecology of a World of Warcraft guild / Lisa Newon -- "Ride hard, live forever": translocal identities in an online community of extreme sports Christians / Saija Peuronen -- Performing girlhood through typographic play in Hebrew blogs / Carmel Vaisman -- Part 4. …”
    Format: Book


  9. 269

    Role-playing game studies : transmedia foundations

    New York, NY : Routledge, 2018
    Format: Book


  10. 270

    Video game of the year : a year-by-year guide to the best, boldest, and most bizarre games from every year since 1977 by Minor, Jordan

    New York : Abrams Image, 2023
    Table of Contents: “…Grand theft auto: vice city: the crime of the century -- 2003. the Legend of Zelda: the wind waker: the Nintendo left swerve of the year -- 2004. World of Warcraft: the matrix of the year -- 2005. Resident Evil 4: the new nightmare of the year -- 2006. …”
    Format: Book


  11. 271

    Changing the game : how video games are transforming the future of business by Edery, David, 1976-

    Upper Saddle River, N.J. : FT Press, 2009
    Table of Contents: “…An introduction to games, and why they matter -- Why games matter -- Who plays what on which -- Single-player, enthusiast : Grand theft auto 3 -- Single-player, enthusiast : The Sims -- Single-player, casual : Solitaire -- Multiplayer, enthusiast : World of warcraft -- Multiplayer, casual : Habbo Hotel -- Games and virtual worlds -- Games and user-created content -- Games and controversy -- Games and the future of business -- Endnotes -- pt. …”
    Format: Book


  12. 272

    Multiplayer : the social aspects of digital gaming

    London ; New York : Routledge, Taylor & Francis Group, 2014
    Table of Contents: “….] -- 19 Isolated Violence, Isolated Players, Isolated Aggression: The Social Realism of Experimental Research on Digital Games and Aggression / MALTE ELSON AND JOHANNES BREUER -- 20 Self-Discrepancy and MMORPGs: Testing the Moderating Effects of Avatar Identification and Pathological Gaming in World of Warcraft / JAN VAN LOOY, CEDRIC COURTOIS, AND MELANIE DE VOCHT.…”
    Format: Book


  13. 273

    Gender, race, and class in media : a critical reader

    Thousand Oaks, Califormia : SAGE Publications, Inc., 2015
    Fourth edition.
    Table of Contents: “…Pop cosmopolitanism: mapping cultural flows in an age of convergence / Henry Jenkins III -- The political economy of privacy on Facebook / Christian Fuchs -- Showtime thinks, therefore I am: the corporate construction of "The Lesbian" on Sho.Com's The L Word site / Kelly Kessler -- Reading the romance of fan cultural production: music videos of a television lesbian couple / Eve Ng -- "Don't hate the player, hate the game": The racialization of labor in World of Warcraft / Lisa Nakamura -- Accidental activists: fan activism in the soap opera community / Melissa C. …”
    Format: Book


  14. 274

    Gender, race, and class in media : a critical reader

    Los Angeles : SAGE, 2015
    Fourth edition.
    Table of Contents: “…Pop cosmopolitanism : mapping cultural flows in an age of convergence / Henry Jenkins III ; The political economy of privacy on Facebook / Christian Fuchs ; Showtime thinks, therefore I am : the corporate construction of "The Lesbian" on Sho.Com's The L Word site / Kelly Kessler ; Reading the romance of fan cultural production : music videos of a television lesbian couple / Eve Ng ; "Don't hate the player, hate the game" : the racialization of labor in World of Warcraft / Lisa Nakamura ; Accidental activists : fan activism in the soap opera community / Melissa C. …”
    Format: Book


  15. 275

    Gender, race, and class in media : a critical reader

    Thousand Oaks, Calif. : SAGE Publications, 2011
    3rd ed.
    Table of Contents: “…Interactivity, virtual community, and fandom : Pop cosmopolitanism: mapping cultural flows in an age of convergence /Henry Jenkins III -- Reading the romance of fan cultural production: music videos of a television lesbian couple / Eve Ng -- "Don't hate the player, hate the game": the racialization of labor in World of warcraft / Lisa Nakamura -- Sex lives in Second life / Robert Alan Brookey and Kristopher L. …”
    Format: Book


  16. 276

    Introduction to game analysis by Fernández-Vara, Clara

    New York ; London : Routledge, Taylor & Francis Group, 2019
    Second edition.
    Format: Book


  17. 277

    Social research methods by example : applications in the modern world by Besen-Cassino, Yasemin, Cassino, Dan, 1980-

    New York, NY : Routledge, 2018
    Table of Contents: “…Richard Fenno - Congressional Homestyles (1978) ; Andre Lukacs, David Embrick, and Talmadge Wright - Emotion Work in World of Warcraft (2010) -- Summary -- Chapter 7. Qualitative Research II : Interviews and Focus Groups. …”
    Format: Book