Showing 241 - 260 results of 277 for search '"Warcraft"', query time: 0.18s Refine Results
  1. 241

    Digital labor : the Internet as playground and factory

    New York : Routledge, 2013
    Table of Contents: “…Estranged free labor / Mark Andrejevic ; Digitality and the media of dispossession / Jonathan Beller ; Don't hate the player, hate the game : the racialization of labor in World of Warcraft / Lisa Nakamura -- pt. 4. Organizing networks in an age of vulnerable publics. …”
    Format: Book


  2. 242

    Narrative as virtual reality 2 : revisiting immersion and interactivity in literature and electronic media by Ryan, Marie-Laure, 1946-

    Baltimore : Johns Hopkins University Press, 2015
    Second edition.
    Format: Book


  3. 243

    I, sniper by Hunter, Stephen, 1946-

    Grand Haven, MI : Brilliance Audio, 2009
    Unabridged.
    Format: Audio


  4. 244

    Emerging tools and applications of virtual reality in education

    Hershey, PA : Information Science Reference, 2016
    Table of Contents: “…Hartley -- Teaching economics in World of Warcraft / András Margitay-Becht -- The use of virtual worlds in foreign language teaching and learning / Ellen Yeh, Guofang Wan -- Augmented reality as an emerging application in tourism marketing education / Azizul Hassan, Timothy Jung -- Seeing numbers differently: mathematics in the virtual world / Rebecca Lynne Patterson, D. …”
    Format: Book


  5. 245

    EGods : faith versus fantasy in computer gaming by Bainbridge, William Sims

    Oxford ; New York : Oxford University Press, 2013
    Format: Book


  6. 246

    The game believes in you : how digital play can make our kids smarter by Toppo, Greg

    New York, NY : Palgrave Macmillan, 2015
    First edition.
    Table of Contents: “…"I'm not good at math, but my avatar is": how a subversive suburban teacher is using World of Warcraft to teach humanities -- 8. Project Unicorn: how a heartless media conglomerate could spark a new golden age of educational gaming -- 9. …”
    Format: Book


  7. 247

    Don't stop believin' : pop culture and religion from Ben-Hur to zombies

    Louisville, Ky. : Westminster John Knox Press, 2012
    1st ed.
    Table of Contents: “…Phil -- Pixar -- Project runway -- South Park -- Survivor -- Twilight and Stephenie Meyer -- Rick Warren -- Wicked -- Tiger Woods -- World of warcraft -- Zombies.…”
    Format: Book


  8. 248
  9. 249

    Unified discourse analysis : language, reality, virtual worlds, and video games by Gee, James Paul

    London ; New York : Routledge, Taylor & Francis Group, 2015
    Format: Book


  10. 250

    Monster camp : the story of NERO Seattle

    [Parsippany, NJ] : Lifesize Entertainment, 2008
    Format: DVD


  11. 251

    The astonishing mistakes of Dahlia Moss by Wirestone, Max

    New York, NY : Redhook, 2017
    First edition.
    Format: Book


  12. 252

    The questionable behavior of Dahlia Moss by Wirestone, Max

    New York : Redhook, 2018
    First edition.
    Format: Book


  13. 253

    Looking for group by Harrison, Rory

    New York, NY : HarperTeen, an imprint of HarperCollinsPublishers, 2017
    First edition.
    Format: Book


  14. 254

    Hermeneutica : computer-assisted interpretation in the humanities by Rockwell, Geoffrey, 1959-, Sinclair, Stéfan

    Cambridge, Massachusetts : The MIT Press, 2016
    Format: Book


  15. 255

    I, avatar : the culture and consequences of having a second life by Meadows, Mark Stephen

    Berkeley, CA : New Riders, 2008
    Table of Contents: “…The strange migration -- On pigs, the WELL, and 1992 -- What it is, Part one: Mario, the Sims and world of warcraft -- What it is, Part two: The three white girls from YouTube -- What it is, Part three: A point of view -- What it is, Part four: A simple character -- "Why don't you spend time talking to people in person?" …”
    Format: Book


  16. 256

    Electronic tribes : the virtual worlds of geeks, gamers, shamans, and scammers

    Austin : University of Texas Press, 2008
    1st ed.
    Table of Contents: “…Guild life in the World of Warcraft : online gaming tribalism / Thomas Brignall III -- 8. …”
    Format: Book


  17. 257

    Playing with religion in digital games

    Bloomington, IN : Indiana University Press, 2014
    Format: Book


  18. 258

    The game believes in you : how digital play can make our kids smarter by Toppo, Greg

    New York : Palgrave Macmillan Trade, 2015
    Table of Contents: “…A kind of ultimate decadence : how I got curious about video games -- To the moon and back in five minutes : how disdain for centralized authority and an impulse to play brought us "supercomputers everywhere" -- "Don't kiss the engine, Daddy, or the carriages won't think it's real" : how games work by getting us a little high -- The game layer : how three inventive teachers use game principles to engage students -- Math without words : how Euclid would have taught math if he'd had an iPad -- Rube Goldberg brought us together : how a group of New York City teachers and game designers are redefining school -- "I'm not good at math, but my avatar is" : how a subversive suburban teacher is using World of Warcraft to teach humanities -- Project Unicorn : how a heartless media conglomerate could spark a new golden age of educational gaming -- A walk in the woods : how a first-person game based on Thoreau's "Walden" can make Transcendentalism-- and reading-- cool again -- Throw trucks with your mind : how video games can help heal ADHD, PTSD, and depression-- and help kids relax -- The opposite of fighting : how violent video games really affect kids -- The ludic loop : how to talk to your kids about their gaming habits -- Games everywhere.…”
    Format: Book


  19. 259

    A history of video games in 64 objects

    New York : Dey St., 2018
    First edition.
    Table of Contents: “…Contorller (2002) -- World of warcraft (2004) -- Wii remote (2006) -- Call of duty : modern warfare 2 (2009) -- Minecraft (2011) -- Skylanders (2011) -- Nancy Drew : tomb of the lost queen (2012) -- Pokémon Go (2016) -- That dragon, cancer (2016).…”
    Format: Book


  20. 260

    Minds on fire : how role-immersion games transform college by Carnes, Mark C. (Mark Christopher), 1950-

    Cambridge, Massachusetts : Harvard University Press, 2014
    Format: Book