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  1. 1

    Volume visualization

    Los Alamitos, Calif. : IEEE Computer Society Press, 1991
    Format: Book


  2. 2

    Creating games with Unity and Maya : how to develop fun and marketable 3D games by Watkins, Adam (William Adam)

    Burlington, MA : Focal Press, 2011
    Format: Book


  3. 3

    Foundations of the stereoscopic cinema : a study in depth by Lipton, Lenny, 1940-2022

    New York : Van Nostrand Reinhold, 1982
    Format: Book


  4. 4

    Designing with Creo Parametric 7.0 by Rider, Michael J.

    Mission, Kansas : SDC Publications, 2020
    Format: Book


  5. 5

    Mobile 3D game development : from start to market by Morales, Carlos, 1972-

    Boston, Mass. : Charles River Media, 2007
    Format: Book


  6. 6

    Game physics by Eberly, David H.

    Amsterdam ; Boston : Elsevier/Morgan Kaufmann, 2004
    1st ed.
    Format: Book


  7. 7

    Sams teach yourself Unity game development in 24 hours by Geig, Mike

    Hoboken, NJ : Pearson Education, Inc., 2021
    Fourth edition
    Format: Book


  8. 8

    An Introduction to ray tracing

    London : Academic Press, 1989
    Format: Book


  9. 9

    Animating with Blender : how to create short animations from start to finish by Hess, Roland, 1970-

    Amsterdam ; Boston : Elsevier/Focal Press, 2009
    Format: Book


  10. 10

    3D printing in mathematics

    Providence, Rhode Island : American Mathematical Society, 2023
    Format: Book


  11. 11

    Creating games with Unity, Substance Painter, & Maya : models, textures, animation, & code by Li, Jingtian, Watkins, Adam (William Adam), Arevalo, Kassandra, Tovar, Matthew

    Boca Raton, FL : CRC Press, 2021
    First edition.
    Format: Book


  12. 12

    An invitation to 3-D vision : from images to geometric models

    New York : Springer, 2004
    Format: Book


  13. 13

    Integration of 3D BIM models in GIS by Niemiec, Neal T.

    Format: Thesis Book


  14. 14

    3D modeling and animation : a primer by Chandramouli, Magesh

    Boca Raton, FL : CRC Press, 2022
    First edition.
    Format: Book


  15. 15

    Fundamentals of three-dimensional computer graphics by Watt, Alan H., 1942-

    Wokingham, England ; Reading, Mass. : Addison-Wesley, 1989
    Format: Book


  16. 16

    Mapping with altitude : designing 3D maps by Shephard, Nathan

    Redlands, California : Esri Press, 2024
    Format: Book


  17. 17

    Stereogram

    San Francisco : Cadence Books, 1994
    Format: Book


  18. 18

    3D game engine design : a practical approach to real-time computer graphics by Eberly, David H.

    San Francisco : Morgan Kaufmann, 2001
    Format: Book


  19. 19

    Introduction to 3D data : modeling with ArcGIS 3D analyst and Google earth by Kennedy, Heather

    Hoboken, N.J. : John Wiley, 2009
    Format: Book


  20. 20