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  1. 1

    The metaphysics of virtual reality by Heim, Michael, 1944-

    New York : Oxford University Press, 1993
    Format: Book


  2. 2

    Usability engineering : scenario-based development of human-computer interaction by Rosson, Mary Beth

    San Francisco : Academic Press, 2002
    1st ed.
    Format: Book


  3. 3
  4. 4

    Digital sensations : space, identity, and embodiment in virtual reality by Hillis, Ken

    Minneaplis : University of Minnesota Press, 1999
    Format: Book


  5. 5

    The humane interface : new directions for designing interactive systems by Raskin, Jef

    Reading, Mass. : Addison-Wesley, 2000
    Format: Book


  6. 6

    Human factors in information systems : an organizational perspective by Carey, Jane M.

    Norwood, N.J. : Ablex Publishing Corporation, 1991
    Format: Conference Proceeding Book


  7. 7

    Acting with technology : activity theory and interaction design by Kaptelinin, Victor

    Cambridge, Mass. : MIT Press, 2006
    Format: Book


  8. 8

    Computers, ethics, and society

    New York : Oxford University Press, 1990
    Format: Book


  9. 9

    GUI bloopers : don'ts and do's for software developers and Web designers by Johnson, Jeff (Consultant)

    San Francisco : Morgan Kaufmann Publishers, 2000
    Format: Book


  10. 10

    Design wise : a guide for evaluating the interface design of information resources by Head, Alison J., 1957-

    Medford, NJ : Information Today, 1999
    Format: Book


  11. 11

    The theory and criticism of virtual texts : an annotated bibliography, 1988-1999 by Hawkes, Lory

    Westport, Conn. : Greenwood Press, 2001
    Format: Book


  12. 12

    E-education applications : human factors and innovative approaches

    Hershey Pa. : Information Science Pub., 2004
    Format: Book


  13. 13

    Handbook of human-computer interaction

    Amsterdam ; New York : New York, N.Y., U.S.A. : North-Holland ; Sole distributors for the U.S.A. and Canada, Elsevier Science Pub. Co., 1988
    Format: Book


  14. 14

    Human-machine interactive systems

    New York : Plenum Press, 1991
    Format: Book


  15. 15

    Bootstrapping : Douglas Engelbart, coevolution, and the origins of personal computing by Bardini, Thierry

    Stanford, Calif. : Stanford University Press, 2000
    Format: Book


  16. 16

    ACM SIGCHI : curricula for human-computer interaction

    New York : Association for Computing Machinery, 1992
    Format: Book


  17. 17

    Virtual reality : simulating and enhancing the world with computers by Grady, Sean M., 1965-

    New York : Facts On File, 2003
    New ed.
    Format: Book


  18. 18

    User error : resisting computer culture by Rose, Ellen, 1959-

    Toronto, Ont. : Between the Lines, 2003
    Format: Book


  19. 19

    Cyberspace/cyberbodies/cyberpunk : cultures of technological embodiment

    London : Sage, 1995
    Format: Book


  20. 20

    Intelligent user interfaces

    New York, N.Y. : Reading, Mass : ACM Press ; Addison-Wesley Pub. Co., 1991
    Format: Book