A theory of fun for game design /

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close loo...

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Bibliographic Details
Main Author: Koster, Raph, 1971- (Author, Illustrator)
Other Authors: Wright, Will (William Ralph), 1960- (writer of foreword.)
Format: Book
Language:English
Published: Sebastopol, CA : O'Reilly Media Inc., 2013.
Edition:Second edition.
Subjects:
Table of Contents:
  • Foreword (from the first edition)
  • Prologue. My grandfather
  • Chapter one. Why write this book?
  • Chapter two. How the brain works
  • Chapter three. What games are
  • Chapter four. What games teach us
  • Chapter five. What games aren't
  • Chapter six. Different fun for different folks
  • Chapter seven. The problem with learning
  • Chapter eight. The problem with people
  • Chapter nine. Games in context
  • Chapter ten. The ethics of entertainment
  • Chapter eleven. Where games should go
  • Chapter twelve. Taking their rightful place
  • Epilogue. Fun matters, Grandpa
  • Afterword. Ten years later
  • Notas.